Patrick Henry Students Participate in STEAM Night

On Thursday, April 7, 2016, Patrick Henry students participated in the third annual STEAM (Science, Technology, Engineering, Arts, and Mathematics) Night.  Science Fair projects were on display in the cafeteria while a variety of other STEAM relatedIMG_3877 activities occurred throughout the building.  Students created Ooblek, garden gloves, and tallest towers.  Students also measured the distance of paper airplanes they built IMG_3804and flew, explored mealworms and played math games.  A special thanks to the PTA and community organizations, Cyber Jujitsu, Metamorphosis Arts and Enrichment, and Windjammers who made STEAM Night a huge success

 

JH Students are Stuck on Magnets!

Second grade students at Jefferson Houston K-8 school used the Shadow Puppet App to share what they know about magnetism.  See if you can learn about “attract” and “repel” from these super scientists!

Chromebooks at LCTA…making learning engaging

Lyles Crouch Traditional Academy’s (LCTA) principal Dr Zissios knows students need 21st century skills to be college and career ready. With the assistance of the PTA each third grader at LCTA was issued a chromebook, in addition to the chromebooks the district provided to the fourth and fifth graders. Some students are dependent on school resources so the one-to-one program in grades 3 – 5 promotes equity and ensures all students have equal access. All teachers at LCTA use technology as a regular part of their instructional day.

To effectively integrate technology, recently the third graders at LCTA created Google slide presentations as part of a transfer task for the Water Cycle. Here are some of their examples.

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9th Grade STEM Students Design and 3D Print Propellers

John Hammons‘ 9th grade Engineering Exploration I students digitally designed propellers using Autodesk Inventor software. Students printed their designs with a 3D printer and then added the printed propellers to cars the class had previously built. Through trial and error, students were able to experience first-hand how each propeller’s design impacted the movement of the car. Suggestions for propeller improvement could then be made based on observations during the trial runs.

This hands-on exploration with digital design and 3D printing is a great example of real world application in the classroom. Students are not only creating objects that they’ve imagined, they are developing problem solving skills that will be useful well beyond TC Williams High School. Keep it up Engineering Exploration I students! Great job!

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